Cho’Gall is down!
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May 31st, 2011 by Setta
Hello everyone,
Just a note to say I’ve updated the gearing lists for everyone. They can be found here. The list is also now a permanent section of the webpage under the main menu. I’ll keep this updated, as we move into tier 12 I’ll update this with which bosses drop what gear. Fun times ahead!
~Setta
May 15th, 2011 by Setta
Images of some of our latest boss kills: Omnitron Defense System, Atramedes and Chimaeron!
May 12th, 2011 by Setta
You can find an excellent layout to the Cho’Gall fight here, check it out! I’m honestly thinking this will be easier than Nefarian for us after we kill Capt’n Planet.
May 10th, 2011 by Setta
Hello everyone,
I thought I’d spend some time looking at everyone’s gear and putting together a list of what items people need from the new heroics to be fully in epics. I favored easier items to get, such as reputations and professions when applicable. So, let’s get right to it!
Note: If anyone wants to find the lists I got these from, you can find the armor here and the weapons here. Simply replace the stat weighting system with your class / spec to have it generate the list for you.
Edit — Donavaan has been added!
Wrists: Wristguards of the Predator (Akil’zon)
Weapon: Jin’do’s Verdict (Jin’do the Godbreaker)
Head: Headdress of Sharpened Vision (Daakara)
Neck: Amulet of the Watcher (Bloodlord Mandokir)
Wrists: Wristguards of the Predator (Akil’zon)
Legs: Lightning-Charged Legguards (Valor Points, Tier 11)
Ring: Arlokk’s Signet (High Priestess Kilnara)
Weapon: Jin’do’s Verdict (Jin’do the Godbreaker)
Shoulder: Headdress of Sharpened Vision (Daakara)
Chest: Lightning-Charged Tunic (Valor Points, Tier 11)
Belt: Corded Viper Belt (Leatherworking)
Boots: Moccasins of Verdurous Glooms (Valor Points)
Wrists: Wristguards of the Predator (Akil’zon)
Trinket: Fluid Death (Valor Points)
Weapon: Jin’do’s Verdict (Jin’do the Godbreaker)
Ranged: Mandokir’s Tribute (Jin’do the Godbreaker)
Neck: Amulet of the Watcher (Bloodlord Mandokir)
Shoulder: Tusked Shoulderpads (Daakara)
Wrists: Amani’shi Bracers (Jan’alai)
Cloak: Viewless Wings (Valor Points)
Weapon: Twinblade of the Hakkari (Jin’do the Godbreaker)
Off-Hand: Twinblade of the Hakkari (Jin’do the Godbreaker)
Head: Roaring Mask of Bethekk (High Priestess Kilnara)
Shoulder: Skullpiercer Pauldrons (Daakara)
Boots: Woe Breeder’s Boots (Valor Points)
Ring: Band of Bees (Valor Points)
Trinket: License to Slay (Valor Points)
Relic: Relic of Aggramar (Valor Points)
Head: Spiritshield Mask (Nalorakk)
Neck: Amulet of Protection (Gri’lek)
Gloves: Magma Plated Handguards (Valor Points)
Ring: Ring of the Battle Anthem (Valor Points)
Relic: Relic of Khaz’goroth (Valor Points)
Head: Collar of Bones (Daakara)
Neck: Lightning Flash Pendant (Wildhammer Clan)
Shoulder: Jan’alai’s Spaulders (Jan’alai)
Chest: Firelord’s Robes (Valor Points)
Boots: Desert Walker Sandals (Ramkahen)
Bracers: Wristwraps of Departed Spirits (Halazzi)
Ring 1: Shimmerclaw Band (Halazzi) or Ring of the Boy Emperor (Archeology)
Ring 2: Band of Secret Names (Valor Points)
Trinket 1: Tyrande’s Favorite Doll (Archeology)
Trinket 2: Core of Ripeness (Valor Points)
Cloak: Haunt of Flies (Valor Points)
Weapon: Legacy of Arlokk (Jin’do the Godbreaker), 2 Alternatives Via Archeology
Ranged: Touch of Discord (Bloodlord Mandokir)
Neck: Amulet of Protection (Gri’lek)
Ring: Ring of the Battle Anthem (Valor Points)
Trinket: Impatience of Youth (Tol Barad)
Relic: Relic of Khaz’goroth (Valor Points)
Helm: Plumed Medicine Helm (Zanzil)
Cloak: Heavenly Breeze (Valor Points)
Head: Amani Headdress (Daakara)
Shoulder: Feathers of Akil’zon (Akil’zon)
Chest: Stormrider’s Robes (Valor Points)
Boots: Fading Violet Sandals (Valor Points)
Bracers: Armbands of the Bear Spirit (Nalorakk)
Ring: Twined Band of Flowers (Valor Points)
Trinket: Core of Ripeness (Valor Points)
Cloak: Heavenly Breeze (Valor Points)
Head: Mask of Restless Spirits (Daakara)
Shoulder: Spiritbinder Spaulders (Zanzil)
Chest: Tunic of the Raging Elements (Valor Points) or Twilight Scale Chestguard (Leatherworking)
Belt: Sash of Anguish (High Priestess Kilnara) or Stormleather Sash (Leatherworking)
Boots: Earthmender’s Boots (Earthen Ring)
Bracers: Shadowmender Wristguards (Halazzi)
Gloves: Handwraps of the Raging Elements (Valor Points)
Ring: Band of Secret Names (Valor Points)
Trinket: Core of Ripeness (Valor Points)
Weapon: Amani Scepter of Rites (Daakara)
Offhand: Elementium Stormshield (Blacksmithing)
Relic: Relic of Eonar (Valor Points)
Head: The Hexxer’s Mask (Jin’do the Godbreaker)
Shoulder: Claw-Fringe Mantle (High Priestess Kilnara)
Pants: Breeches of Mended Nightmares (Tailoring)
Boots: Slippers of Moving Waters (Valor Points)
Ring: Band of Secret Names (Valor Points)
Cloak: Heavenly Breeze (Valor Points)
Ranged: Touch of Discord (Bloodlord Mandokir)
May 10th, 2011 by Setta
The Omnitron Defense System, Atramedes and Maloriak are all down! That leaves only two bosses between FTC and the final encounters for Cataclysm! Well done everyone, I’ll have the pictures up as soon as I can. Our next encounters are Chimaeron and the Elementium Monstrosity – one of which we’ve had some serious experience at. Nefarian and Cho’Gall are soon to be in our grasp!
May 5th, 2011 by Setta
Darn right! I’ll have a picture up soon, good job everyone! Toxitron and his crew are next.
April 28th, 2011 by Setta
Third day of patch 4.1 and FTC has taken down both of the new heroics! Good times, and we can definitely see that these instances are going to clear up a lot of the loose blues we’ve got in our character slots.
Wowhead has a great, concise table of strategies / abilities of the bosses in each of the new heroics. Definitely worth a look, it can be found here.
I thought I’d put together a list of quick “remember this” parts of each fight if you haven’t seen one instance or the other.
Zul’Aman hasn’t changed a great deal from what it was when originally released. The only boss with a significantly new ability is Akil’zon, who instead of rocketing people into the air will now call birds to carry off party members. Here is the quick laydown of the fights.
Special Notes: Being kidnapped does not prevent you from doing damage or healing. Electrical Storm is the killer in this fight – if you are not under the lifted party member, you die.
DPS (in order of importance):
Healers:
Tanks:
Special Notes: This boss requires movement to make sure no one get’s Surged twice in a row. If you do not have at least three ranged (including healer), then melee may be required to move out to ensure no one else dies. Set up a rotation ahead of time to make sure 3 people rotate who is farthest away from the boss, any less than three and one person will get surged twice. During bear phase, this does not apply but party members should be ready.
DPS:
Healers:
Tanks:
Special Notes: At 35% he frees all remaining unhatched eggs – this can lead to a wipe if DPS goes too fast on the boss and not enough eggs are released earlier. Once the eggs are at a low level, let the boss hit 35%, kill all the adds then burn down boss. DPS should kill one Hatcher, let one hatcher open several eggs (7-12) then kill that hatcher. Do not die to the fire bombs. Hatchers open eggs VERY quickly.
DPS:
Healers:
Tanks:
Special Notes: Water Totem can either be killed or just outright avoided. Corrupted Lightning Totem can be killed by the tank. Phase changes at 66% and 33%.
DPS:
Healers:
Tanks:
Special Notes: Adds can either be crowd controlled the whole fight, or killed. Special abilities are drawn from party members present.
DPS:
Healers:
Tanks:
Special Notes: There are only three phase changes during this fight, at 66% and 33%. Phase 2 and 3 are random amongst four animal spirits.
DPS:
Healers:
Tanks:
I’ll put up an explanation of Zul’Gurub soon!
~Setta
April 26th, 2011 by Setta
For those of you who didn’t see the message of the day and are just checking the website to be sure, no raid tonight. Afraid I’m out sick this evening. Hope everyone had a good holiday!